Initial Release: March 2013

Tomb

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Metacritic Score: 86-87 (details)

ESRB/PEGI Rating: Mature/18

Platforms: Windows, PlayStation 3, Xbox 360. Later Mac OS X, PlayStation 4, Xbox One.

Game Info:TOMB RAIDER was released March 5, 2013. The list of bullet points below includes spoiler-free highlights and links to additional information.

The most recent TOMB RAIDER trailer, titled 'Survivor,' premiered December 7 on Spike's 10th Annual Video Game Awards. I'd love to hear what you think of it. Leave a comment on my YouTube channel or Tomb Raider Blog. More videos, screenshots, concept art and other goodies can be found in the TOMB RAIDER media section.

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The Tomb Raider Definitive Edition came out at the end of January 2014 for PS4 and Xbox One. The gameplay and content are the same as the original game, but the TRDE comes with all the downloadable content and many tasty graphics enhancements. More info and FAQ in this blog post.

TOMB RAIDER Details


  • Although the tagline 'A Survivor is Born' and the hashtag '#reborn' have been used to promote the game, its actual title is simply: TOMB RAIDER.
  • TOMB RAIDER was developed by Crystal Dynamics, the same studio that created Tomb Raider: Legend, Anniversary and Underworld, as well as Lara Croft and the Guardian of Light, and will be published by Square Enix.
  • The game begins with a 21-year-old Lara Croft shipwrecked on a mysterious island in the so-called 'Dragon's Triangle' off the coast of Japan.
  • Before the accident, Lara is part of a group searching for Yamatai, the island domain of the legendary shaman queen Himiko. The expedition leader, an older man named Conrad Roth, can be seen in the game trailer and some of the screenshots. He is Lara's mentor, and she must help him survive when he becomes injured.
  • In retelling Lara's origin story, the developers have said they hope to make her a more complex, human and culturally relevant hero, in part by putting her in an extremely dangerous and challenging situation through which she will ultimately prevail.
  • This time around there is no real-life model representing Lara for promotional events; however, the game will employ extensive use of motion-capture technology.
  • Camilla Luddington has provided both voice and motion capture for the Lara Croft character. She has appeared at various press events, though not in costume as a promotional model.
  • The game was built using an updated version of the Legend-Underworld engine—the same engine used for Eidos Montréal's Deus Ex: Human Revolution—allowing for more realistic, physics-based interactions within the game world and much greater freedom of movement for Lara.
  • The camera has also been completely revamped so as to move more dynamically and react to the in-game situation—closer to Lara in tight spaces, father back during combat, etc.
  • Tomb Raider staples like puzzles, combat, exploration and action will still be the foundation of the game but will be more realistic and more fully integrated into the basic survival storyline.
  • Although the press has speculated on the game drifting into survival-horror territory, this is not a Resident Evil or Silent Hill type game. There are definitely some scary and gory bits, but the game is much more 'survival-adventure' than 'survival-horror'.
  • The auto-targeting feature used in previous games has been replaced by a free-aim system.
  • Weapons include a bow, pistol, rifle and shotgun, as well as an axe, which Lara uses for climbing as well as self-defense. Lara starts out with practically nothing and gradually acquires each weapon and bit of gear. Players can upgrade Lara's equipment as they progress in the game.
  • While not strictly 'open world,' the game is non-linear. Players can explore the island's diverse locations freely and can revisit areas as well as reach new areas as Lara's skills and equipment improve. However, there will be some scripted sequences that advance the story, and there is one main plot and one ending.
  • Unlike past games, there is no health bar. Instead Lara's health/injury level is indicated by how she looks and moves, as well as by grime/blood spatter on screen during action sequences and combat. Health packs will not be required, and Lara's injuries will heal gradually over time.
  • A system of 'base camps,' allow players to fast travel among various areas on the island. Base camps also provide opportunities to examine and combine inventory items and access an RPG-like skill system to enhance Lara's abilities. Check out this video, the Guide To Survival Episode #2 for details.
  • There are optional side tombs and numerous collectibles to be hunted down, offering additional exploration and puzzle-solving opportunities.
  • There are multiple difficulty settings to make the game accessible to a wider range of players.
  • Changing weather conditions, Lara's improved gear and abilities, and the player's influence on the game world keep locations fresh when revisited.
  • The game includes a hint system called 'survival instinct,' in which players can highlight clues and interactive elements in the game world by pressing a button.
  • There are no vehicles and no swimming. That isn't to say Lara can't swim, just that the opportunity doesn't happen to arise.
  • As in the original game, Lara has only one outfit—she's stranded far from civilization after all—however, the state of her clothes will evolve over the course of the game as she interacts with the environment. Additional costumes are available as downloadable content.
  • At the heart of it all is a mystery reminiscent of the TV show LOST. What is this island all about? Who are its strange inhabitants? Why is it seemingly impossible to escape? Lara—and the player—must discover the truth.
  • According to the developers, the characters and storyline are vital components of the game. TOMB RAIDER's story is a collaboration between in-house and outside writers, including Lead Writer Rhianna Pratchett, whose credits include Heavenly Sword, the Overlord series and Mirror's Edge. More about Rhianna here and here.
  • There is also an optional multi-player mode in addition to the main, single-player storyline. For details check out these recent blog posts: 'Tomb Raider Multiplayer Details Emerge' and 'Tomb Raider Multiplayer Hands-On Preview.'
  • The game is available for Windows PC, PlayStation 3 and Xbox 360. The PC version is digital download only (no physical DVD) in the Americas. Both downloadable and DVD versions will be available in Europe. The developers have said they're looking into Macintosh version sometime in the future, but nothing has been finalized. There are no plans to release the game on Nintendo Wii or Wii U.
  • Players can expect about 15 hours of gameplay, provided they take no detours and just play through the storyline. However, there are plenty of side areas to explore, collectibles to go after, and opportunities to revisit areas where you've already been.
  • PC System Requirements:
  • Minimum system requirements:
    OS: Windows XP Service Pack 3, Windows Vista, 7 or 8 (32bit/64bit)
    Video Card: DirectX 9 graphics card with 512Mb Video RAM: AMD Radeon HD 2600 XT, nVidia 8600
    CPU: Dual core CPU: AMD Athlon64 X2 2.1 Ghz (4050+), Intel Core2 Duo 1.86 Ghz (E6300)
    RAM: 1 GB (2 GB on Vista)

    Recommended system requirements:
    Video Card: DirectX 11 graphics card with 1GB Video RAM: AMD Radeon HD 4870, nVidia GTX 480
    CPU: Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    RAM: 4 GB

ALL PC VERSIONS, EVEN THOSE INSTALLED FROM A DVD, REQUIRE A STEAM ACCOUNT FOR ONLINE UPDATES AND ACTIVATION.

Tomb Raider (C Eng. “Tomb Raider” ) – a cross-platform computer game in the genre of action adventure third-person role-playing elements, which appeared on the PlayStation 3 , Xbox 360 and PC on March 5th 2013 [K 2] , also known as Tomb Raider 9 , Tomb Raider: Ascension and the Cryptids . The game was developed by an American studio Crystal Dynamics in conjunction with the Canadian company Eidos Montreal and published by the holding company Square Enix . Company ” 1C-SoftKlab ” . Was later ported to the PlayStation 4 and Xbox One . slogan Tomb Raider is the phrase “Birth of a legend” ( English. A Survivor is Born ) [19] .

The project, which is a restart of the series Tomb Raider , tells of a young devushke- archaeologist Lara Croft , trapped after a shipwreck on a mysterious island. The basic concept of the game is changing emotional image protagonistki, which is necessary to fight in the wild . Gameplay of the project is based on battles with enemies, solving puzzles and exploring the world. The main innovations of the game is the appearance of shelters, side quests and multiplayer . Most of the key persons responsible for the writing of the script, creating background music and sound, studio kept secret for a long time . Before the release of the project developers made presentations in various countries, including


According to the results of numerous exhibitions Tomb Raider won the nomination for the best action , the best action adventure , best trailer , was the best game of the Electronic Entertainment Expo, a total of more than 150 awards brought together. Most reviewers found the reset successful, but noted an internal imbalance of the plot and gameplay. Praising high cinematic project, quality artistic performance, as well as the combat system, the reviewers were dissatisfied with the heroes of the second plan, multi-user mode and unrealized concept of survival. Sexual violence has caused a negative reaction among Western critics . Sale of the project originally was lower than expected, reached 6 million planned almost a year after release . Tomb Raider is the basis for the third film adaptation of the series, which is scheduled to release GK Films in partnership with Metro-Goldwyn-Mayer .


Gameplay Tomb Raider is based on three pillars: the battles with enemies, solving puzzles and exploring the world [25] . The total duration of the ninth installment of the series varies and can reach an average of 12-15 hours [26], [K 3] . Video conditionally divided into three parts: survival, rescue and escape [30] . In order to make it accessible to the widest possible range of users , it uses several levels of difficulty: easy, medium and hard. Gradation data mainly affect the combat system [31] [28] . The project includes elements of non-linearity, based on different gameplay mechanics [29] . Tomb Raider supports the achievements . Many of them, in the words of the creators, rather “happy and fun”, and certain of them is the Easter eggs [32] . Preparation of a development depended on the number of collected documents, relics looted tombs, acquired skills, enemies killed, and some ways to assault them [33] .


The concept of levels has undergone significant changes – on the idea of development, they have become more non-linear, creating a sense of a semi-open world. Game locations are divided into zones, among which you can move freely, performing certain tasks. Brand Director Karl Stewart series noted that the studio tried to give gamers the freedom as much as possible to save the players from feeling obtrusive pass through a chain of browser [34] . Exploring the world opens up new abilities, and the latter, in turn – the new part of the level [35] .



All game quests are built around naturalistic physical model [34] and are based on the control of mass and weight, the properties of fire, water, wind and different materials [25] [36] . Developers do not have to create a completely open world, as central to the project belong to the subject [34] . The invention mysteries was one of the most difficult problems in the design of the levels, as they are directly dependent on the environment, physics particular situation and determined player interaction with the in-game world [37] . In previous games in the series of puzzle based on the mechanics of levers and push plates, Tomb Raider is more puzzles seamlessly integrated into the game context [38] . The first stages of the game are constructed so as to train the player rules, which interact with various objects. In the project there are problems with solutions in several ways.

The player is able to move freely around the island, almost completely open to the public, except for some parts, which, however, can be examined in the preparation of the necessary equipment [44] . Early stages of development protagonistka could scout the area on horseback, but then this opportunity has not been realized [45] [46] , since the game locations were not suitable for horse runs [47] . Among other gameplay features are present such stealth -elements like the ability to sneak and hide in the shadows [48] . Dynamic cover system allows Lara automatically fall to the wall and move quickly between shelters [49] .


The game also are present, and role-playing elements: Lara uses the camp, where she creates and updates things acquire new skills and spends received experience points . From this base, it can quickly return to the already completed the location to search for specific items in confined spaces [50] [51] . The player can perform side quests, explore dungeons, find a mask but , fragments of diaries and other objects, some of which illuminate the background story [52] [49] . Collecting artifacts , Lara will be able to reveal some secret global Islands [53] .



System of movement and jumping undergone processing. As in real life, protagonistka can not just walk up to the rock and climb up on it, since the rise may be too steep, and the surface – rocky. However, some of the places are well suited for climbing [53] . Lara can cling to ledges and jump from one to another, as well as to move out on the ropes [49] . The project uses a system of visual cues [54] [55] . In order to navigate Lara can use a special ability, so-called “survival instincts” ( English. Survival instinct ). When activated the world fades and becomes shades of gray, and important subjects and areas highlighted in yellow light [27] [56] . It also indicates the direction and purpose of the mission [55] [49] .

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Tomb Raider 2013 System Requirements


Operating System: XP 7 or Vista

CPU: Intel Core 2 Duo e6300 1.8GHz or AMD Athlon 64 x2 Dual Core 4000 Core i5 2.66
RAM Memory: 1 GB for XP and 2 GB for Vista
Graphic Card: ATI Redeon HD NVIDIA GEFORCE 8600 or Better
Graphics Memory: 1GB
HDD Space: 10GB
DirectX: 9c

Tomb Raider Game Setup Download

Games Size = 6.31 GB

Tomb Raider 2013 Video Game Mac Download 2017

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