Apr 25, 2007 How do I use Game Maker? 2 Sprite Editor. 3 Game Maker Language. 4 YoYo Games. 5 System requirements. 6 Educational use. 7 Game Maker Community. The current forum was created by Mark Overmars on September 18, 2003, and is a subdomain of the official Game Maker website. The forum currently has four administrators and seventeen.
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You need to first find sprites, cut them out of their sheets
using Paint, PhotoShop, or Gimp. Then open up a file, and upload
all of these sprites. If you want to make something like a Koopa
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moving, you need to add each picture in the Sprite Editing mode.
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You must make sure each picture is perfectly alligned using
Gimp/PhotoShop/Paint. Then you go to Backgrounds and add all of the
backgrounds you want. Next you can go to Objects, develop the
objects one by one, enemy after enemy. If you want to give
different enemies paths. (EX. Koopa walks forward three blocks,
down two, then up one) Do this in the paths section. Now go to
rooms and make the room as long as you think neccesary. Design the
level (this might take a while). Then add your 'Mario' object.
Create a view that looks at Mario. Make sure the view is big enough
to fit the whole screen. Do this with all of the levels. Make sure
to throw in some boss battles. Now go to the Game Information, and
write your game information, this can include controls, credits,
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and legal mumbo-jumbo. Go to Global Game Settings and set to your
liking. Now go to File --> Save Executable --> *Prefferably
Desktop*. Now you have the full game file on your desktop. Double
click it and it will begin playing. Now you can upload it to sites
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such as YoYo Games, and different forums.